Lunacraft Wiki
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==Intro==
 
==Intro==
It's finnaly time to say what the experiment is about! I've been testing astronaut battle movement patterns. In other words how astronauts move when they fight. Why does it matter? If you know how they move you can anticipate where they'll be and shoot them more accurately. If you still don't understand see the reason it matters section. If you don't want to go to an extra section but you didn't get why it matters, let's just say it's fricken awesome. If you get it I'll be adding my findings and how I tested them soon. All credit for work with pink astronauts goes to wyattr55123.
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It's finnaly time to say what the experiment is about! I've been testing astronaut battle movement patterns. In other words how astronauts move when they fight. Why does it matter? If you know how they move you can anticipate where they'll be and shoot them more accurately. If you still don't understand see the reason it matters section. If you don't want to go to an extra section but you didn't get why it matters, let's just say it's ******* awesome. If you get it I'll be adding my findings and how I tested them soon. All credit for work with pink astronauts goes to wyattr55123.
   
 
==Why it matters(in depth)==
 
==Why it matters(in depth)==

Revision as of 12:33, 3 January 2014

Unfortunately I will not say what the experiment is at this time because I don't want someone who plays the game more often than me to read this and take the idea and get all the credit. Sorry but it just doesn't seem right that I'm halfway through the tests and then have someone else finish it first and get all the credit for it. Should be done in a couple days at best. At worst a couple weeks. Till then ponder the fact that I'm obssessed With astronauts, trapping astronauts, and astronaut lairs. Check back every few days if you have trouble killing astronauts. Test will not include friendly astronauts because I don't want to mess my moon up and lose my research base again.

Update

I've run into a complication. I cannot find any pink astronauts to do tests on. If anyone has two spare pink astronauts trapped in creative mode send me a message.

I also need opinions. If noone has spare astronauts that meet those specifications should I skip pinks entirely and publish my results when they're done, or should I catch pinks before I publish to prevent incomplete results I need votes. Yes in the comments to skip pinks. No in the same place to include. Thank you and wish me luck.

Intro

It's finnaly time to say what the experiment is about! I've been testing astronaut battle movement patterns. In other words how astronauts move when they fight. Why does it matter? If you know how they move you can anticipate where they'll be and shoot them more accurately. If you still don't understand see the reason it matters section. If you don't want to go to an extra section but you didn't get why it matters, let's just say it's ******* awesome. If you get it I'll be adding my findings and how I tested them soon. All credit for work with pink astronauts goes to wyattr55123.

Why it matters(in depth)

think deeply about what I say in this section if you didn't understand why it mattered in intro.

Imagine the scene, you're being attacked by a pink astronaut. You have to defend your base or die trying. But oh no! It keeps dodging your bullets! Yes if you memorize this the number of missed shots while fighting astronauts will go down drastically. You'll be the hunter rather than the hunted in explore mode. Sounds pretty good right? Thats why it matters. Also a section for practical application of this knowledge will be added for those who don't understand how they can apply this to fighting astronauts.

How the Experiment was done

First I captured alot of astronauts. Then I built different shafts for each color. Then I dug out a testing area in the walls of said shafts. I would upload pics of the testing chambers but this site isn't ipod compatible when it comes to photoes so I'll have to wait a couple days before I can get some pics up. I'll describe it the best I can. I had an 8 block tall ceiling. I had a kind of large stair set that led nowhere inside a 3X3 room. The stair set had one stair at ground level, one stair one below ground level, and one stair 2 below ground level. Each of said stairs were three blocks wide. I'd push the astronaut into the room, go into one of the four observation posts I had built into the side of each wall. When I was in position I would shoot it and observe from my current position for 3 minutes. Most fights are done for better for worse in three minutes. After three minutes in one post, I move to a different one and see how it reacts. I did this with each side with all but the pink astronauts. I'll be leaving it up to wyatt to Describe his experiment process when he's done testing the pinks. After my "mountain test" I would hollow out an 8X8X8 room. Meaning 8 tall 8 long 8 wide. And hollow out a tunnel all around the room for me to use. I'd bring in an astronaut shoot it and get in my tunnel. I had windows so I could watch it. I'd observe for 5 minutes, move to next side,etc. etc. I took five minutes for the flat ground because on the frozen lakes the astronauts have alot more room to move around, more room means more options more options mean it takes a bit longer. The main reason for this section is to give wyatt an idea of how I conducted my tests. If anyone sees a potential flaw in the way I did my tests say so on the comments in reply to the comment I'll put labeled mistakes page.

Results

If you haven't snapped, screamed profanities about me, and then moved on to a different page, congratulations your patience is amazing. Now that formalities are done... On to the good stuff!

XD sorry for the intro couldn't resist. Now onto results.

My cat is so fat....

If your still here your obviously either not a troll and very interested in my results or a stalker. Now for reals on to the results.


Astronaut attack patterns. (On flat ground)

Note-These results are by no means set in stone on how astros move while fighting. If theres an update that changes astronauts or if someone finds my results incorrect and there are 2 or more confirmations of said mistake I will retest the astronaut.

White Astros- Move forwards and backwards while shooting. They don't jump and aren't particularly accurate if you stay moving.

Mint Green Astros- Move in zigzag pattern while firing. Do not jump to my knowledge.

Powder Blue Astro's- They run left and right and shooting simultaneously and accurately. They will also very rarely fly and shoot at you. I believe that they can fly for an unlimited amount of time but I have no proof.

Pink Astros- run back and forth very fast and sideways every now and then. aren't very accurate.

Yellow Astros- Mixture of white and powder blue. Jump much more often than any others. I believe that these are the most deadly.

Patterns on uneven terrain.

White- Will go to lowest ground. They seem to stay as far away from you as they can while still being in lowest area.


Mint Green- They do not stop shooting unless everything around them is dead or they're dead. And have no obvious pattern.

Powder Blue-They go to the lowest area they can find and move around as much as possible on that layer. From what I saw they do not change terrain whilst fighting to go to higher elevations.

Yellow- Lowest Ground. Moves side to side. Don't change elevation once on low ground.

Practical Application

terrible sorry for all the meaningless crap in the intro in the results. I am not putting up with trolls. I don't have the time to put all of them in their place so I won't make any of em feel special by putting any in their place. Ok I'm done with this intro bull $#|+ and I've said what needs said it's time to finish this article. (Until pink astro results are in)

This is useful because say the white astronaut always moves left and right, you can aim to it's left and it will run into the bullet. That takes practice. Something immediately useful though. If said astronaut is moving left you move right and it can't hit you as easily.

Other important stuff discovered

I've known it's wrong for me not to post this part of my discoveries but at the time I decided not to post them I didn't think they would matter, I've decided they do matter because I don't want other people to waste time.

Theory: Shooting at an astronaut will make it go hostile. Reality: You have to hit the Astronaut for it to become hostile.

Theory: Polymer will make Astronauts spawn more commonly. Reality: I'm not 100% sure but ignoring photo proof and going on my results only, this is false polymer has no effect, like I said, I have no idea truthfully, it may or may not really matter, who knows other than the programmers?

Theory: Mobs spawn out of the ground. Reality: Astronauts spawn out of the ground, green mobs appear in the air and fall when they spawn, and brown mobs and girrafes just kind of show up whenever it's inconvenient for you. XD